TheGameCrateTheGameCrate

Essays

Essay

Your Backlog Is a Library, Not a Debt

The unfinished games in your collection aren't a to-do list. Here is the case for treating them as a resource.

3 min read
Essay

Why GTA 6's Announcement Sent Longtime Fans Back to the Older Games

When a new entry looms, the back catalogue gets a second life. A legacy-angle look at why anticipation and nostalgia travel together.

3 min read
Essay

The Console Wars, Misremembered

Sega versus Nintendo, Sony versus Microsoft. The stories we tell are tidier than the sales record.

3 min read
Essay

Where GTA 5 Fits the Legacy: TheGameCrate's Take, Not a News Story

A framing piece about how the most successful entry in the series relates to the ones that came before. No news, just perspective.

3 min read
Essay

Niko Bellic, the Reluctant Protagonist

A war veteran who came to Liberty City for a fresh start and kept getting handed the same old work.

3 min read
Essay

Nostalgia Is Not a Review

Loving a game because of when you met it is a real thing. It is just not the same as the game being good.

3 min read
Essay

From Grove Street to Broker: How GTA IV Changed the Tone

After the maximalism of San Andreas, Grand Theft Auto IV stripped things back and asked a different question about what a crime game could feel like.

3 min read
Essay

Why Older GTA Games Are Speedrunning Playgrounds

Open worlds look like poor speedrunning material until you notice how much the routes reward knowledge, not just reflexes.

3 min read
Essay

Opinion: Ranking Vice City's Radio Stations

Seven music stations, two talk shows, and one deeply subjective list. Argue with it freely.

3 min read
Essay

A Hundred Little Statues: The Design of Hidden Packages

From GTA III's white bundles to Vice City's spinning idols, the collectible as a way of teaching a city.

3 min read
Essay

Where the Stories Games Sit in the GTA Timeline

Two handheld prequels quietly filled in the gaps between the 3D-era games. Here is how the calendar actually lines up.

3 min read
Essay

The Checklist City: What 100% Meant in GTA III

Packages, rampages, stunt jumps and a very long run of taxi fares. The origins of the open-world to-do list.

3 min read
Essay

Ico and the Art of Taking Things Away

Fumito Ueda's first game asked what happens when you remove the interface, the dialogue and the combat clutter, and keep only the hand you are holding.

3 min read
Essay

Bigfoot and the Bone County Rumor Mill: San Andreas Myths, Sorted

Some of what players whispered about in 2004 turned out to be real. Some was a screenshot and a good story. Here is how to tell which is which.

3 min read
Essay

The Panic Years: Media Controversy in the GTA III Era

Ratings fights, lawsuits and protest campaigns, and what the record does and does not show.

3 min read
Essay

Remaster or Remake? What the Labels Actually Mean

Publishers use the words loosely. A working set of definitions, with real examples of each.

3 min read
Essay

A Short History of Grand Theft Auto Cover Art

The illustrated collage that defines the series was a deliberate choice, and one artist is credited with much of it.

3 min read
Essay

Ranking the GTA Protagonists (An Opinion Piece)

A subjective, defensible-in-a-bar ranking of the series' main criminals. Disagree freely.

3 min read
Essay

What "Does It Still Hold Up?" Actually Measures

It is the most common question in retro coverage, and one of the vaguest. Here is a way to make it answerable.

3 min read
Essay

How GTA's Wanted Level Changed From Game to Game

The star meter looks like a constant. Underneath, the police have been redesigned again and again.

3 min read
Essay

From RenderWare to RAGE: The Engines Behind Grand Theft Auto

The series has run on three eras of technology. Here is what is documented, and where we would rather not guess.

3 min read
Essay

Chinatown Wars: The Drug Trade as an Economy System

A side activity on a handheld turned out to be one of the smartest bits of systems design the series ever shipped.

3 min read
Essay

The Real Cities Behind Liberty City, Vice City and Los Santos

Rockstar's fictional cities are caricatures of real places. Here is what they borrow, and what they twist.

3 min read