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Retrospective

Vice City's Celebrity Voice Cast, and Why It Mattered

Ray Liotta, Burt Reynolds, Dennis Hopper and more: the 2002 game that made a star-studded cast feel like part of the world.

September 11, 2026· 3 min read

Hiring famous actors to voice video game characters is common today. In 2002, it was still unusual enough that Grand Theft Auto: Vice City felt like an event on the credits alone. The game features around 8,000 lines of recorded dialogue, roughly four times as many as its predecessor, and a cast list that reads like a casting director’s dream of the 1980s.

Start at the top. Ray Liotta plays Tommy Vercetti, the lead. Liotta was best known then for Goodfellas, and that pedigree matters: the game is heavily influenced by gangster cinema, and it is hard to imagine a more fitting voice for a Liberty City hoodlum trying to conquer Miami. Tom Sizemore, known from films such as Heat and Saving Private Ryan, voices Sonny Forelli, the mob boss who sends Tommy to Vice City. Luis Guzmán voices Ricardo Diaz, the drug baron, and Robert Davi plays Colonel Juan Garcia Cortez, a shady military figure. Fairuza Balk voices his daughter, Mercedes Cortez.

Then come the supporting parts, where the casting becomes more playful. Burt Reynolds voices Avery Carrington, a scheming Texan property developer. Dennis Hopper voices Steve Scott, a sleazy film director whose scenes are some of the game’s funniest. Gary Busey voices Phil Cassidy, the gun dealer, and Lee Majors voices biker gang leader Mitch Baker. Danny Dyer plays Kent Paul, a fast-talking British fixer from the music business. Jenna Jameson voices Candy Suxxx, a character from the adult film world.

One casting choice deserves special mention. Philip Michael Thomas, best known as Ricardo Tubbs on Miami Vice, voices Lance Vance. That is a lovely piece of meta-casting for a game so indebted to the series. It functions as a wink to the audience without breaking the fiction, which is exactly the kind of thing the game does best.

Why did it matter? Partly because of the effect on the game itself. Voice actors with real screen presence gave the missions a sense of theatre. Cutscenes had timing, personality and, in some cases, improvisational energy that a less experienced cast might not have delivered. The characters were memorable not just because they were written well but because the people playing them had years of practice at making a scene work.

It also mattered commercially and culturally. Star casting told the public that this was a serious production, on a par with a big-budget film in ambition, if not in tone. It became part of the marketing and part of the conversation. Other games followed, and by the second half of the decade well-known actors in games had gone from novelty to expectation. Vice City was not the first game to use celebrity voices, but it was one of the loudest demonstrations that it could work.

There is a small preservation point here as well. Voice credits in old games are surprisingly hard to verify, because cast lists were often incomplete and databases sometimes disagree. When you are citing them, it is worth checking against the credits screen of the game itself, or against reliable references, rather than copying from one fan page to another. The names above are all drawn from the game’s widely documented cast, but even then, details such as which minor role belongs to whom vary between sources.

Two decades on, the interesting thing is how well the performances have aged. The dialogue is heightened and sometimes crude, but the acting has a commitment that survives the technology. You do not need to remember who the actors are to enjoy it. But knowing does make the experience richer, because it reveals how carefully the game’s world was cast.