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Overlooked

The Indie Platformer Nobody Played

A 2013 release with tighter movement than half the genre's icons, buried under launch-week noise.

September 19, 2026· 6 min read

Every indie boom produces a graveyard alongside its headline successes, and 2013 was a crowded year to launch a platformer. Storefronts weren’t yet built around discovery — Steam’s front page was a firehose, and a small studio’s launch week competed directly against whatever a major publisher happened to be shipping that same Tuesday.

The games that got buried this way weren’t usually bad. Movement-focused platformers live or die on frame-level feel — acceleration curves, coyote time, the exact number of pixels a jump arc forgives — and that kind of tuning takes iteration cycles most launch-week coverage never has time to notice. A reviewer with two hours and a backlog of ten other releases isn’t going to feel the difference between “good enough” jump physics and genuinely considered ones.

This is the case for revisiting overlooked platformers with the patience the original launch window never gave them: not as nostalgia, but as an honest second look at craft that didn’t have an audience the week it needed one.