<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>TheGameCrate</title><description>The archive of games worth remembering: retro, indie, overlooked, and the ones that still hold up.</description><link>https://thegamecrate.com/</link><language>en-us</language><item><title>Destiny 2&apos;s Content Vault: Deletion by Another Name</title><link>https://thegamecrate.com/articles/destiny-2-content-vault-removal-while-live/</link><guid isPermaLink="true">https://thegamecrate.com/articles/destiny-2-content-vault-removal-while-live/</guid><description>Bungie doesn&apos;t shut servers down to retire old content. It vaults it instead, playable one day and gone the next, with no promise it ever comes back.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>After Flash Died, Volunteers Rebuilt It From Scratch</title><link>https://thegamecrate.com/articles/flashpoint-and-ruffle-after-flash-died/</link><guid isPermaLink="true">https://thegamecrate.com/articles/flashpoint-and-ruffle-after-flash-died/</guid><description>Adobe ended Flash Player at the close of 2020, and an estimated four million animations and games went dark with it. One volunteer archive and one open-source emulator are why most are still playable.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>GOG&apos;s Preservation Program: What the Pledge Actually Covers</title><link>https://thegamecrate.com/articles/gog-preservation-program-what-it-actually-guarantees/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gog-preservation-program-what-it-actually-guarantees/</guid><description>&apos;Games live forever&apos; is a bold promise from a storefront. Here is what the program commits to, and the part of the preservation problem it was never built to solve.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>The GTA Source Code That Got Taken Down Twice</title><link>https://thegamecrate.com/articles/gta-re3-revc-source-code-taken-down-twice/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-re3-revc-source-code-taken-down-twice/</guid><description>Fans reverse-engineered GTA III and Vice City&apos;s code in early 2021. What happened to the project afterward is a case study in how fragile fan preservation gets when a rightsholder objects.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>The Video Game History Foundation Finally Opened Its Library</title><link>https://thegamecrate.com/articles/video-game-history-foundation-digital-library/</link><guid isPermaLink="true">https://thegamecrate.com/articles/video-game-history-foundation-digital-library/</guid><description>After years of promising a public archive, VGHF put a working one online in early 2025. Here is what researchers can actually access, and what it deliberately leaves out.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Yuzu Is Gone: What Nintendo&apos;s Emulator Lawsuit Actually Settled</title><link>https://thegamecrate.com/articles/yuzu-nintendo-lawsuit-emulation-after-the-settlement/</link><guid isPermaLink="true">https://thegamecrate.com/articles/yuzu-nintendo-lawsuit-emulation-after-the-settlement/</guid><description>A $2.4 million settlement ended the most-used Switch emulator in eight days. Here is what the case established, and what it carefully avoided deciding.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Eternal Darkness Broke the Fourth Wall in 2002, and the Sequel Never Came</title><link>https://thegamecrate.com/articles/eternal-darkness-sanitys-requiem-the-sequel-that-never-came/</link><guid isPermaLink="true">https://thegamecrate.com/articles/eternal-darkness-sanitys-requiem-the-sequel-that-never-came/</guid><description>Silicon Knights&apos; GameCube horror game faked crashes and muted your TV on purpose. Two decades later, the follow-up is still just a rumor.</description><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Freedom Fighters Was IO Interactive&apos;s Best Game Before Hitman Made Them Famous</title><link>https://thegamecrate.com/articles/freedom-fighters-io-interactive-before-hitman-fame/</link><guid isPermaLink="true">https://thegamecrate.com/articles/freedom-fighters-io-interactive-before-hitman-fame/</guid><description>An alt-history Soviet invasion of New York let you recruit a resistance army. Almost nobody noticed.</description><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Killer7 Refused to Explain Itself, and That Was the Point</title><link>https://thegamecrate.com/articles/killer7-the-game-that-refused-to-explain-itself/</link><guid isPermaLink="true">https://thegamecrate.com/articles/killer7-the-game-that-refused-to-explain-itself/</guid><description>Suda51 and Capcom shipped a rail-shooter-adventure hybrid that confused as many players as it converted — deliberately.</description><pubDate>Sun, 04 Oct 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Jet Set Radio Arrived on a Dying Console and Still Changed How Games Looked</title><link>https://thegamecrate.com/articles/jet-set-radio-dreamcast-cel-shading/</link><guid isPermaLink="true">https://thegamecrate.com/articles/jet-set-radio-dreamcast-cel-shading/</guid><description>Smilebit&apos;s graffiti-skating game gave cel-shading a mainstream showcase right as the Dreamcast was running out of time.</description><pubDate>Sat, 03 Oct 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Okami Was Clover Studio&apos;s Closing Argument, and Capcom Barely Heard It</title><link>https://thegamecrate.com/articles/okami-clover-studios-closing-argument/</link><guid isPermaLink="true">https://thegamecrate.com/articles/okami-clover-studios-closing-argument/</guid><description>A PS2 game painted like a moving ink scroll got rapturous reviews and arrived just as its own studio was being shut down.</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Beyond Good &amp; Evil: The Cult Classic That Undersold on Arrival</title><link>https://thegamecrate.com/articles/beyond-good-and-evil-the-cult-classic-that-undersold/</link><guid isPermaLink="true">https://thegamecrate.com/articles/beyond-good-and-evil-the-cult-classic-that-undersold/</guid><description>Michel Ancel&apos;s photo-journalist adventure drew some of 2003&apos;s best reviews and some of its worst sales.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Thief: The Dark Project and the Invention of Hiding</title><link>https://thegamecrate.com/articles/thief-the-dark-project-making-shadows-a-mechanic/</link><guid isPermaLink="true">https://thegamecrate.com/articles/thief-the-dark-project-making-shadows-a-mechanic/</guid><description>Looking Glass&apos;s 1998 game turned darkness and sound into a system, and the stealth genre has been working from its notes ever since.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Your Backlog Is a Library, Not a Debt</title><link>https://thegamecrate.com/articles/your-backlog-is-a-library-not-a-debt/</link><guid isPermaLink="true">https://thegamecrate.com/articles/your-backlog-is-a-library-not-a-debt/</guid><description>The unfinished games in your collection aren&apos;t a to-do list. Here is the case for treating them as a resource.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>EarthBound and the RPG That Swapped Dragons for Drugstores</title><link>https://thegamecrate.com/articles/earthbound-the-rpg-that-refused-the-fantasy-template/</link><guid isPermaLink="true">https://thegamecrate.com/articles/earthbound-the-rpg-that-refused-the-fantasy-template/</guid><description>A suburban-America role-playing game that sold poorly in the West and became a cornerstone of the genre&apos;s odd corner.</description><pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>The Quiet Corners of the Rockstar Catalogue</title><link>https://thegamecrate.com/articles/the-quiet-corners-of-the-rockstar-catalogue/</link><guid isPermaLink="true">https://thegamecrate.com/articles/the-quiet-corners-of-the-rockstar-catalogue/</guid><description>Beyond the headline franchises, the label has published a scattering of smaller, stranger games. A few are worth knowing.</description><pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Toontown Online and the MMO Built for Everyone</title><link>https://thegamecrate.com/articles/toontown-online-the-mmo-for-everyone/</link><guid isPermaLink="true">https://thegamecrate.com/articles/toontown-online-the-mmo-for-everyone/</guid><description>Disney&apos;s 2003 cartoon world traded swords for pies and gags, and its fans refused to let it disappear in 2013.</description><pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Deus Ex and the Level Design That Trusted the Player</title><link>https://thegamecrate.com/articles/deus-ex-a-game-about-choices-the-designers-could-not-predict/</link><guid isPermaLink="true">https://thegamecrate.com/articles/deus-ex-a-game-about-choices-the-designers-could-not-predict/</guid><description>Ion Storm Austin&apos;s 2000 conspiracy thriller was ambitious about choice, and its best moments come from the ways it gets out of your way.</description><pubDate>Fri, 25 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Euphoria and the Weight of GTA IV</title><link>https://thegamecrate.com/articles/euphoria-physics-and-how-gta-iv-felt-to-play/</link><guid isPermaLink="true">https://thegamecrate.com/articles/euphoria-physics-and-how-gta-iv-felt-to-play/</guid><description>Physics-driven animation made Niko stumble, sway and scramble. It also made a lot of players argue about whether the game felt good.</description><pubDate>Fri, 25 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>When the Servers Go Dark</title><link>https://thegamecrate.com/articles/when-the-servers-go-dark-shutdowns-as-genre-endings/</link><guid isPermaLink="true">https://thegamecrate.com/articles/when-the-servers-go-dark-shutdowns-as-genre-endings/</guid><description>A shutdown notice is a different kind of ending. Documented cases, and what each one taught the preservation community.</description><pubDate>Fri, 25 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>City of Heroes and the Shutdown That Was Reversed</title><link>https://thegamecrate.com/articles/city-of-heroes-the-shutdown-that-was-reversed/</link><guid isPermaLink="true">https://thegamecrate.com/articles/city-of-heroes-the-shutdown-that-was-reversed/</guid><description>Its 2012 closure looked like the end. What came after is one of the strangest and most instructive stories in online-game preservation.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Why GTA 6&apos;s Announcement Sent Longtime Fans Back to the Older Games</title><link>https://thegamecrate.com/articles/why-gta-6-sent-fans-back-to-the-older-games/</link><guid isPermaLink="true">https://thegamecrate.com/articles/why-gta-6-sent-fans-back-to-the-older-games/</guid><description>When a new entry looms, the back catalogue gets a second life. A legacy-angle look at why anticipation and nostalgia travel together.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Panzer Dragoon Saga and the Problem of the Unreleased Classic</title><link>https://thegamecrate.com/articles/panzer-dragoon-saga-the-saturns-rarest-rpg/</link><guid isPermaLink="true">https://thegamecrate.com/articles/panzer-dragoon-saga-the-saturns-rarest-rpg/</guid><description>A four-disc Saturn role-playing game reached shelves late, in small numbers, and became a case study in how fragile access to a great game can be.</description><pubDate>Wed, 23 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>System Shock 2 and the Horror of Running Out of Ammunition</title><link>https://thegamecrate.com/articles/system-shock-2-horror-as-a-role-playing-game/</link><guid isPermaLink="true">https://thegamecrate.com/articles/system-shock-2-horror-as-a-role-playing-game/</guid><description>Looking Glass and Irrational made a role-playing game where scarcity, not monsters, did the frightening work.</description><pubDate>Wed, 23 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>The Console Wars, Misremembered</title><link>https://thegamecrate.com/articles/the-console-wars-misremembered/</link><guid isPermaLink="true">https://thegamecrate.com/articles/the-console-wars-misremembered/</guid><description>Sega versus Nintendo, Sony versus Microsoft. The stories we tell are tidier than the sales record.</description><pubDate>Wed, 23 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Two Stories, One City: The Lost and Damned and The Ballad of Gay Tony</title><link>https://thegamecrate.com/articles/the-lost-and-damned-and-the-ballad-of-gay-tony/</link><guid isPermaLink="true">https://thegamecrate.com/articles/the-lost-and-damned-and-the-ballad-of-gay-tony/</guid><description>Rockstar&apos;s two episodic expansions for GTA IV retold the same Liberty City from the bottom of a biker gang and the top of a nightclub.</description><pubDate>Wed, 23 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Star Wars Galaxies and the Sandbox That Was Switched Off</title><link>https://thegamecrate.com/articles/star-wars-galaxies-the-sandbox-that-closed/</link><guid isPermaLink="true">https://thegamecrate.com/articles/star-wars-galaxies-the-sandbox-that-closed/</guid><description>A Star Wars MMO that let you be a chef, a dancer or a city planner, closed in 2011 and left an unusually stubborn community behind.</description><pubDate>Tue, 22 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Where GTA 5 Fits the Legacy: TheGameCrate&apos;s Take, Not a News Story</title><link>https://thegamecrate.com/articles/where-gta-v-fits-the-legacy/</link><guid isPermaLink="true">https://thegamecrate.com/articles/where-gta-v-fits-the-legacy/</guid><description>A framing piece about how the most successful entry in the series relates to the ones that came before. No news, just perspective.</description><pubDate>Tue, 22 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Niko Bellic, the Reluctant Protagonist</title><link>https://thegamecrate.com/articles/niko-bellic-the-reluctant-protagonist/</link><guid isPermaLink="true">https://thegamecrate.com/articles/niko-bellic-the-reluctant-protagonist/</guid><description>A war veteran who came to Liberty City for a fresh start and kept getting handed the same old work.</description><pubDate>Mon, 21 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Nostalgia Is Not a Review</title><link>https://thegamecrate.com/articles/nostalgia-versus-quality-an-essay/</link><guid isPermaLink="true">https://thegamecrate.com/articles/nostalgia-versus-quality-an-essay/</guid><description>Loving a game because of when you met it is a real thing. It is just not the same as the game being good.</description><pubDate>Mon, 21 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Psychonauts and the Levels That Are Also Characters</title><link>https://thegamecrate.com/articles/psychonauts-worlds-built-out-of-minds/</link><guid isPermaLink="true">https://thegamecrate.com/articles/psychonauts-worlds-built-out-of-minds/</guid><description>Double Fine&apos;s 2005 platformer made every stage an argument about the person whose mind you were visiting, and the market ignored it anyway.</description><pubDate>Mon, 21 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>EverQuest and the Years When the Group Was the Game</title><link>https://thegamecrate.com/articles/everquest-when-the-group-was-the-game/</link><guid isPermaLink="true">https://thegamecrate.com/articles/everquest-when-the-group-was-the-game/</guid><description>Sony&apos;s 1999 MMO asked for patience, cooperation and a willingness to lose things. That was the design, not a flaw in it.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Skies of Arcadia: The Dreamcast&apos;s Sky-Pirate Romance</title><link>https://thegamecrate.com/articles/skies-of-arcadia-the-dreamcasts-sky-pirate-rpg/</link><guid isPermaLink="true">https://thegamecrate.com/articles/skies-of-arcadia-the-dreamcasts-sky-pirate-rpg/</guid><description>An optimistic, adventurous role-playing game arrived on a console that was already running out of time.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Why We Preserve Abandoned MMOs</title><link>https://thegamecrate.com/articles/why-we-preserve-abandoned-mmos/</link><guid isPermaLink="true">https://thegamecrate.com/articles/why-we-preserve-abandoned-mmos/</guid><description>Server-side history disappears the moment a studio flips the switch. Here is what preservation actually looks like.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Katamari Damacy and the Joy of a Budget-Price Big Idea</title><link>https://thegamecrate.com/articles/katamari-damacy-a-budget-game-with-a-big-idea/</link><guid isPermaLink="true">https://thegamecrate.com/articles/katamari-damacy-a-budget-game-with-a-big-idea/</guid><description>Namco&apos;s 2004 oddity proved that one clean mechanic, a sticky ball and a cheerful lunatic king, could carry a whole game.</description><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>The Indie Platformer Nobody Played</title><link>https://thegamecrate.com/articles/the-indie-platformer-nobody-played/</link><guid isPermaLink="true">https://thegamecrate.com/articles/the-indie-platformer-nobody-played/</guid><description>A 2013 release with tighter movement than half the genre&apos;s icons, buried under launch-week noise.</description><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Does Morrowind Still Hold Up?</title><link>https://thegamecrate.com/articles/does-morrowind-still-hold-up/</link><guid isPermaLink="true">https://thegamecrate.com/articles/does-morrowind-still-hold-up/</guid><description>Twenty-plus years later, Vvardenfell is stranger and slower than anything shipping today — and that might be the point.</description><pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Chrono Trigger: When the Dream Team Built a Time Machine</title><link>https://thegamecrate.com/articles/chrono-trigger-the-dream-team-and-the-time-travel-rpg/</link><guid isPermaLink="true">https://thegamecrate.com/articles/chrono-trigger-the-dream-team-and-the-time-travel-rpg/</guid><description>Three of Japan&apos;s biggest names in games, one Super Nintendo cartridge, and a role-playing game that quietly dropped several genre conventions.</description><pubDate>Thu, 17 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>From Grove Street to Broker: How GTA IV Changed the Tone</title><link>https://thegamecrate.com/articles/gta-iv-tonal-shift-from-san-andreas/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-iv-tonal-shift-from-san-andreas/</guid><description>After the maximalism of San Andreas, Grand Theft Auto IV stripped things back and asked a different question about what a crime game could feel like.</description><pubDate>Thu, 17 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Ultima Online and the World That Fought Back</title><link>https://thegamecrate.com/articles/ultima-online-the-world-that-fought-back/</link><guid isPermaLink="true">https://thegamecrate.com/articles/ultima-online-the-world-that-fought-back/</guid><description>The first big graphical online world was more of an accident than a plan, and its hardest lesson is still one designers argue about.</description><pubDate>Thu, 17 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Vagrant Story, the PlayStation Swan Song Square Never Repeated</title><link>https://thegamecrate.com/articles/vagrant-story-the-ps1-swan-song-square-never-repeated/</link><guid isPermaLink="true">https://thegamecrate.com/articles/vagrant-story-the-ps1-swan-song-square-never-repeated/</guid><description>A dense, strange, beautifully art-directed dungeon crawler that was too demanding to be a hit and too distinctive to be forgotten.</description><pubDate>Thu, 17 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Why Older GTA Games Are Speedrunning Playgrounds</title><link>https://thegamecrate.com/articles/speedrunning-the-older-gta-games/</link><guid isPermaLink="true">https://thegamecrate.com/articles/speedrunning-the-older-gta-games/</guid><description>Open worlds look like poor speedrunning material until you notice how much the routes reward knowledge, not just reflexes.</description><pubDate>Wed, 16 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Opinion: Ranking Vice City&apos;s Radio Stations</title><link>https://thegamecrate.com/articles/vice-city-radio-stations-ranked-opinion/</link><guid isPermaLink="true">https://thegamecrate.com/articles/vice-city-radio-stations-ranked-opinion/</guid><description>Seven music stations, two talk shows, and one deeply subjective list. Argue with it freely.</description><pubDate>Wed, 16 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Casual Games Deserve Retrospectives Too</title><link>https://thegamecrate.com/articles/casual-games-deserve-retrospectives-popcap-era/</link><guid isPermaLink="true">https://thegamecrate.com/articles/casual-games-deserve-retrospectives-popcap-era/</guid><description>Bejeweled, Zuma, Peggle, Diner Dash: the download-and-try era shaped modern design, and almost nobody writes about it.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Civilization II and the Art of the Refined Sequel</title><link>https://thegamecrate.com/articles/civilization-ii-the-sequel-that-refined-the-formula/</link><guid isPermaLink="true">https://thegamecrate.com/articles/civilization-ii-the-sequel-that-refined-the-formula/</guid><description>Brian Reynolds inherited a landmark and improved almost everything except the premise, which was the hard part.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>GTA Urban Legends: What Is Documented, What Is Myth</title><link>https://thegamecrate.com/articles/gta-urban-legends-documented-versus-myth/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-urban-legends-documented-versus-myth/</guid><description>A quick field guide to the series&apos; famous rumours, sorted by how much evidence stands behind them.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>A Hundred Little Statues: The Design of Hidden Packages</title><link>https://thegamecrate.com/articles/hidden-packages-and-collectible-design/</link><guid isPermaLink="true">https://thegamecrate.com/articles/hidden-packages-and-collectible-design/</guid><description>From GTA III&apos;s white bundles to Vice City&apos;s spinning idols, the collectible as a way of teaching a city.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Sam &amp; Max Hit the Road: A Road Trip Through Roadside Kitsch</title><link>https://thegamecrate.com/articles/sam-and-max-hit-the-road-a-comic-road-trip/</link><guid isPermaLink="true">https://thegamecrate.com/articles/sam-and-max-hit-the-road-a-comic-road-trip/</guid><description>A talking dog and a rabbity thing in an adventure game that turned American tourist traps into a comedy playground.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Where the Stories Games Sit in the GTA Timeline</title><link>https://thegamecrate.com/articles/where-the-stories-games-sit-in-gta-chronology/</link><guid isPermaLink="true">https://thegamecrate.com/articles/where-the-stories-games-sit-in-gta-chronology/</guid><description>Two handheld prequels quietly filled in the gaps between the 3D-era games. Here is how the calendar actually lines up.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>The Checklist City: What 100% Meant in GTA III</title><link>https://thegamecrate.com/articles/gta-iii-100-percent-completion/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-iii-100-percent-completion/</guid><description>Packages, rampages, stunt jumps and a very long run of taxi fares. The origins of the open-world to-do list.</description><pubDate>Mon, 14 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Ico and the Art of Taking Things Away</title><link>https://thegamecrate.com/articles/ico-design-by-subtraction/</link><guid isPermaLink="true">https://thegamecrate.com/articles/ico-design-by-subtraction/</guid><description>Fumito Ueda&apos;s first game asked what happens when you remove the interface, the dialogue and the combat clutter, and keep only the hand you are holding.</description><pubDate>Mon, 14 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>The Fan Translators Who Kept Japan-Only Games Alive</title><link>https://thegamecrate.com/articles/fan-translations-japan-only-games-documented-history/</link><guid isPermaLink="true">https://thegamecrate.com/articles/fan-translations-japan-only-games-documented-history/</guid><description>Long before official localizations caught up, volunteers were doing the work. A factual look at what they did and what happened next.</description><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Bigfoot and the Bone County Rumor Mill: San Andreas Myths, Sorted</title><link>https://thegamecrate.com/articles/san-andreas-myths-and-urban-legends/</link><guid isPermaLink="true">https://thegamecrate.com/articles/san-andreas-myths-and-urban-legends/</guid><description>Some of what players whispered about in 2004 turned out to be real. Some was a screenshot and a good story. Here is how to tell which is which.</description><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>The Licensing Gamble: Why Old GTA Radio Is Hard to Re-Release</title><link>https://thegamecrate.com/articles/why-old-gta-radio-is-hard-to-re-release/</link><guid isPermaLink="true">https://thegamecrate.com/articles/why-old-gta-radio-is-hard-to-re-release/</guid><description>Licensed music made the radio unforgettable. It also put an expiry date on how long those songs could be heard.</description><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>The Panic Years: Media Controversy in the GTA III Era</title><link>https://thegamecrate.com/articles/gta-iii-era-media-controversies/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-iii-era-media-controversies/</guid><description>Ratings fights, lawsuits and protest campaigns, and what the record does and does not show.</description><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Multiplayer Before GTA Online</title><link>https://thegamecrate.com/articles/gta-multiplayer-before-gta-online/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-multiplayer-before-gta-online/</guid><description>Long before 2013, the series had already tried playing with others. Here is what actually shipped.</description><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Monkey Island 2: LeChuck&apos;s Revenge and the Ending Everyone Argued About</title><link>https://thegamecrate.com/articles/monkey-island-2-lechucks-revenge-the-ambitious-sequel/</link><guid isPermaLink="true">https://thegamecrate.com/articles/monkey-island-2-lechucks-revenge-the-ambitious-sequel/</guid><description>A funnier, bigger, stranger sequel that ended on a note fans debated for three decades.</description><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>SimCity 2000 and the Layers Beneath the City</title><link>https://thegamecrate.com/articles/simcity-2000-going-underground/</link><guid isPermaLink="true">https://thegamecrate.com/articles/simcity-2000-going-underground/</guid><description>Maxis made its sequel deeper in every sense, including a literal underground, and turned a toy into a serious civics simulator.</description><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>How PC Modding Became Part of GTA&apos;s Story</title><link>https://thegamecrate.com/articles/gta-pc-mod-culture-a-history/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-pc-mod-culture-a-history/</guid><description>From multiplayer for a single-player game to a roleplay platform Rockstar eventually brought in-house.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>How Big Is the San Andreas Map, and How Did a PS2 Hold It?</title><link>https://thegamecrate.com/articles/how-big-is-the-san-andreas-map-on-ps2/</link><guid isPermaLink="true">https://thegamecrate.com/articles/how-big-is-the-san-andreas-map-on-ps2/</guid><description>A state-sized world on 32 megabytes of main memory is less magic than clever streaming, and a great deal of compromise.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Majora&apos;s Mask and Three Days That Never Get Easier</title><link>https://thegamecrate.com/articles/majoras-mask-three-days-and-the-cost-of-a-reset/</link><guid isPermaLink="true">https://thegamecrate.com/articles/majoras-mask-three-days-and-the-cost-of-a-reset/</guid><description>The strangest Zelda took the series&apos; favourite verb, saving, and made it a burden instead of a reward.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Remaster or Remake? What the Labels Actually Mean</title><link>https://thegamecrate.com/articles/remaster-or-remake-what-the-labels-mean/</link><guid isPermaLink="true">https://thegamecrate.com/articles/remaster-or-remake-what-the-labels-mean/</guid><description>Publishers use the words loosely. A working set of definitions, with real examples of each.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Vice City&apos;s Celebrity Voice Cast, and Why It Mattered</title><link>https://thegamecrate.com/articles/vice-city-celebrity-voice-cast/</link><guid isPermaLink="true">https://thegamecrate.com/articles/vice-city-celebrity-voice-cast/</guid><description>Ray Liotta, Burt Reynolds, Dennis Hopper and more: the 2002 game that made a star-studded cast feel like part of the world.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>A Short History of Grand Theft Auto Cover Art</title><link>https://thegamecrate.com/articles/a-short-history-of-gta-cover-art/</link><guid isPermaLink="true">https://thegamecrate.com/articles/a-short-history-of-gta-cover-art/</guid><description>The illustrated collage that defines the series was a deliberate choice, and one artist is credited with much of it.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Grim Fandango: A Film Noir in the Land of the Dead</title><link>https://thegamecrate.com/articles/grim-fandango-a-noir-in-the-land-of-the-dead/</link><guid isPermaLink="true">https://thegamecrate.com/articles/grim-fandango-a-noir-in-the-land-of-the-dead/</guid><description>It was widely loved, poorly sold, and remembered as a symbol of the end of an era. It deserves to be remembered as a game.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Type Your Name, Break the Game: GTA1 Cheats and Debug Culture</title><link>https://thegamecrate.com/articles/gta1-cheat-codes-and-debug-culture/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta1-cheat-codes-and-debug-culture/</guid><description>The first Grand Theft Auto hid its cheat codes in the high-score name field, and one of them opened a door into the developers&apos; toolbox.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Vice City Stories: Vic Vance and the Empire That Wasn&apos;t His Idea</title><link>https://thegamecrate.com/articles/vice-city-stories-vic-vance-and-the-empire/</link><guid isPermaLink="true">https://thegamecrate.com/articles/vice-city-stories-vic-vance-and-the-empire/</guid><description>The second PSP prequel returned to 1984 Vice City and built a business game around a soldier drawn into crime by circumstance.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Populous and the Invention of the God Game</title><link>https://thegamecrate.com/articles/populous-becoming-a-god-in-1989/</link><guid isPermaLink="true">https://thegamecrate.com/articles/populous-becoming-a-god-in-1989/</guid><description>Bullfrog&apos;s 1989 debut asked you to shape the land and let your followers do the rest, and a whole genre grew out of the idea.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Ranking the GTA Protagonists (An Opinion Piece)</title><link>https://thegamecrate.com/articles/ranking-the-gta-protagonists-an-opinion/</link><guid isPermaLink="true">https://thegamecrate.com/articles/ranking-the-gta-protagonists-an-opinion/</guid><description>A subjective, defensible-in-a-bar ranking of the series&apos; main criminals. Disagree freely.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Muscle, Fat, and Stamina: San Andreas&apos;s RPG-Lite Body</title><link>https://thegamecrate.com/articles/san-andreas-rpg-lite-stats-system/</link><guid isPermaLink="true">https://thegamecrate.com/articles/san-andreas-rpg-lite-stats-system/</guid><description>The game that let you get out of shape, then back in shape, and made that matter to how the world treated you.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Tommy Vercetti and the Art of the Rise</title><link>https://thegamecrate.com/articles/tommy-vercetti-and-the-antihero-arc/</link><guid isPermaLink="true">https://thegamecrate.com/articles/tommy-vercetti-and-the-antihero-arc/</guid><description>Vice City&apos;s lead is a talker in a series of silent men, and his story is about ambition rather than redemption.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>What &quot;Does It Still Hold Up?&quot; Actually Measures</title><link>https://thegamecrate.com/articles/what-does-it-still-hold-up-actually-measure/</link><guid isPermaLink="true">https://thegamecrate.com/articles/what-does-it-still-hold-up-actually-measure/</guid><description>It is the most common question in retro coverage, and one of the vaguest. Here is a way to make it answerable.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>From DMA Design to Rockstar North: A Studio Changes Its Name</title><link>https://thegamecrate.com/articles/dma-design-becomes-rockstar-north/</link><guid isPermaLink="true">https://thegamecrate.com/articles/dma-design-becomes-rockstar-north/</guid><description>Lemmings, a chain of acquisitions, and a 2002 rename that quietly closed one chapter and opened another.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Shenmue and the Dream of a Game That Simulates a Life</title><link>https://thegamecrate.com/articles/shenmue-the-game-that-wanted-to-simulate-a-life/</link><guid isPermaLink="true">https://thegamecrate.com/articles/shenmue-the-game-that-wanted-to-simulate-a-life/</guid><description>Sega&apos;s Dreamcast epic was more interested in Tuesday afternoons than in boss fights, and that is the reason it is still argued about.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>How GTA&apos;s Wanted Level Changed From Game to Game</title><link>https://thegamecrate.com/articles/wanted-levels-across-the-gta-series/</link><guid isPermaLink="true">https://thegamecrate.com/articles/wanted-levels-across-the-gta-series/</guid><description>The star meter looks like a constant. Underneath, the police have been redesigned again and again.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Fallout (1997): A Wasteland With a 1950s Heart</title><link>https://thegamecrate.com/articles/fallout-1997-a-post-nuclear-game-with-a-1950s-heart/</link><guid isPermaLink="true">https://thegamecrate.com/articles/fallout-1997-a-post-nuclear-game-with-a-1950s-heart/</guid><description>The original *Fallout* built a tone, a rule system and a whole philosophy of consequence, largely by accident of a licensing dispute.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>From RenderWare to RAGE: The Engines Behind Grand Theft Auto</title><link>https://thegamecrate.com/articles/from-renderware-to-rage-gta-engine-history/</link><guid isPermaLink="true">https://thegamecrate.com/articles/from-renderware-to-rage-gta-engine-history/</guid><description>The series has run on three eras of technology. Here is what is documented, and where we would rather not guess.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Tune In, Steal a Car: How GTA III&apos;s Radio Set the Template</title><link>https://thegamecrate.com/articles/gta-iii-radio-stations-set-the-template/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-iii-radio-stations-set-the-template/</guid><description>Nine stations, a talk show, and the realisation that a game&apos;s soundtrack could be a place you visit.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Hot Coffee: The Mod, the Rating, and the Recall</title><link>https://thegamecrate.com/articles/hot-coffee-mod-and-its-aftermath/</link><guid isPermaLink="true">https://thegamecrate.com/articles/hot-coffee-mod-and-its-aftermath/</guid><description>A piece of code left on the disc turned a modder&apos;s weekend project into a ratings change, a retail pullout, and a federal inquiry.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Launch-Week Casualties</title><link>https://thegamecrate.com/articles/launch-week-casualties-games-that-shipped-into-a-bad-market/</link><guid isPermaLink="true">https://thegamecrate.com/articles/launch-week-casualties-games-that-shipped-into-a-bad-market/</guid><description>Some great games arrived in the wrong week, on the wrong console, in the wrong genre cycle. Three well-documented cases.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Doom, Shareware, and the Birth of the WAD</title><link>https://thegamecrate.com/articles/doom-shareware-modding-and-the-wad/</link><guid isPermaLink="true">https://thegamecrate.com/articles/doom-shareware-modding-and-the-wad/</guid><description>The corridors were fast and the demons were memorable, but what made Doom permanent was how id let people take it apart.</description><pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>GTA2, the Forgotten Middle Child</title><link>https://thegamecrate.com/articles/gta2-the-forgotten-middle-child/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta2-the-forgotten-middle-child/</guid><description>Sandwiched between a cult curiosity and a global phenomenon, the 1999 sequel had ideas worth remembering.</description><pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Abandonware: What the Law Actually Says (and Doesn&apos;t)</title><link>https://thegamecrate.com/articles/abandonware-legal-gray-zone-what-is-settled/</link><guid isPermaLink="true">https://thegamecrate.com/articles/abandonware-legal-gray-zone-what-is-settled/</guid><description>The word sounds official. It isn&apos;t. Here is an honest map of what is settled, what is contested, and where preservation groups fit.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate><category>Preservation</category></item><item><title>Baldur&apos;s Gate II: Shadows of Amn and the Art of the Confident Sequel</title><link>https://thegamecrate.com/articles/baldurs-gate-ii-shadows-of-amn-the-sequel-that-raised-the-bar/</link><guid isPermaLink="true">https://thegamecrate.com/articles/baldurs-gate-ii-shadows-of-amn-the-sequel-that-raised-the-bar/</guid><description>BioWare had a working engine, a loyal audience and a villain worth building a game around. It used all three.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Chinatown Wars: The Drug Trade as an Economy System</title><link>https://thegamecrate.com/articles/chinatown-wars-drug-dealing-as-an-economy/</link><guid isPermaLink="true">https://thegamecrate.com/articles/chinatown-wars-drug-dealing-as-an-economy/</guid><description>A side activity on a handheld turned out to be one of the smartest bits of systems design the series ever shipped.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Knights of the Old Republic and the Star Wars Game That Escaped the Films</title><link>https://thegamecrate.com/articles/kotor-the-twist-that-made-a-star-wars-rpg-matter/</link><guid isPermaLink="true">https://thegamecrate.com/articles/kotor-the-twist-that-made-a-star-wars-rpg-matter/</guid><description>BioWare&apos;s 2003 role-playing game worked because it stepped out of the movies&apos; shadow and let the player make the Force mean something.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Liberty City Stories and the Case for the Handheld GTA</title><link>https://thegamecrate.com/articles/liberty-city-stories-psp/</link><guid isPermaLink="true">https://thegamecrate.com/articles/liberty-city-stories-psp/</guid><description>In 2005, Rockstar shrank a full open-world crime game onto the PSP and mostly got away with it.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Neon and Cocaine: Why Vice City&apos;s 1980s Worked</title><link>https://thegamecrate.com/articles/vice-city-why-the-80s-aesthetic-worked/</link><guid isPermaLink="true">https://thegamecrate.com/articles/vice-city-why-the-80s-aesthetic-worked/</guid><description>Miami Vice, Scarface, a licensed soundtrack, and a setting picked at exactly the right distance from the present.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>CJ and the Grove Street Story</title><link>https://thegamecrate.com/articles/cj-and-the-grove-street-story/</link><guid isPermaLink="true">https://thegamecrate.com/articles/cj-and-the-grove-street-story/</guid><description>A returning son, a fractured gang, and a crooked police unit: the small, personal story at the center of a very large game.</description><pubDate>Fri, 04 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Swinging Sixties, Driving on the Left: GTA London 1969</title><link>https://thegamecrate.com/articles/gta-london-1969-expansion-oddity/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-london-1969-expansion-oddity/</guid><description>An expansion pack, a free sequel-of-sorts, and a spin-off built by a different Rockstar studio. The strangest corner of early Grand Theft Auto.</description><pubDate>Fri, 04 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>The Real Cities Behind Liberty City, Vice City and Los Santos</title><link>https://thegamecrate.com/articles/real-cities-behind-liberty-city-vice-city-los-santos/</link><guid isPermaLink="true">https://thegamecrate.com/articles/real-cities-behind-liberty-city-vice-city-los-santos/</guid><description>Rockstar&apos;s fictional cities are caricatures of real places. Here is what they borrow, and what they twist.</description><pubDate>Fri, 04 Sep 2026 00:00:00 GMT</pubDate><category>Essay</category></item><item><title>Grand Theft Auto III and the Leap Into Three Dimensions</title><link>https://thegamecrate.com/articles/gta-iii-the-leap-to-3d/</link><guid isPermaLink="true">https://thegamecrate.com/articles/gta-iii-the-leap-to-3d/</guid><description>It was not the first 3D open world, but it was the one that made everyone else want to build one.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>The Sequel That Outgrew Its Franchise</title><link>https://thegamecrate.com/articles/street-fighter-ii-the-sequel-that-outgrew-its-franchise/</link><guid isPermaLink="true">https://thegamecrate.com/articles/street-fighter-ii-the-sequel-that-outgrew-its-franchise/</guid><description>Street Fighter II didn&apos;t just follow a forgotten arcade game. It became the reason an entire genre exists.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Chinatown Wars and the Top-Down Return</title><link>https://thegamecrate.com/articles/chinatown-wars-the-top-down-return/</link><guid isPermaLink="true">https://thegamecrate.com/articles/chinatown-wars-the-top-down-return/</guid><description>Eight years after the series left its overhead camera behind, a handheld sent Liberty City back to the sky.</description><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Before Liberty City Had Skyscrapers: The Original Grand Theft Auto</title><link>https://thegamecrate.com/articles/grand-theft-auto-1997-origin-story/</link><guid isPermaLink="true">https://thegamecrate.com/articles/grand-theft-auto-1997-origin-story/</guid><description>A top-down crime game from a Scottish studio best known for Lemmings, built on a design idea that flipped halfway through development.</description><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Half-Life and the Shooter That Stopped Cutting Away</title><link>https://thegamecrate.com/articles/half-life-the-shooter-that-stopped-cutting-away/</link><guid isPermaLink="true">https://thegamecrate.com/articles/half-life-the-shooter-that-stopped-cutting-away/</guid><description>Valve&apos;s first game didn&apos;t invent the story-driven shooter, but it removed the seams that had always separated story from play.</description><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item><item><title>Planescape: Torment and the RPG That Asked a Question Instead of Handing You a Quest</title><link>https://thegamecrate.com/articles/planescape-torment-a-rpg-about-a-question-not-a-quest/</link><guid isPermaLink="true">https://thegamecrate.com/articles/planescape-torment-a-rpg-about-a-question-not-a-quest/</guid><description>A game about an immortal amnesiac asked what could change the nature of a man, and answered mostly through conversation.</description><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate><category>Overlooked</category></item><item><title>Three Cities, One State: The Ambition of San Andreas</title><link>https://thegamecrate.com/articles/san-andreas-three-cities-one-state/</link><guid isPermaLink="true">https://thegamecrate.com/articles/san-andreas-three-cities-one-state/</guid><description>Rockstar North&apos;s 2004 game did not ask for one city to feel alive. It asked for three, plus everything in between.</description><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate><category>Retrospective</category></item></channel></rss>